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{ gql } from '@apollo/client';\n\nexport const WEB_NOVEL_CHAPTER_DTO = gql`\n fragment WebNovelChapterDto on Chapter {\n storyId\n chapterId\n chapterIndex\n name\n adsOn\n freedAt\n price\n currentPlayingStatus\n isAdult\n userPurchasedChapter {\n usedAmount\n }\n }\n`;\n","import { gql } from '@apollo/client';\n\nexport const ENABLE_PURCHASE_CHAPTER_DTO = gql`\n fragment EnablePurchaseChapterDto on Story {\n enabledPurchasedChapter {\n chapterCount\n coinAmount\n hasAdultChapter\n }\n }\n`;\n\nexport const WEB_NOVEL_LAST_PLAY_INFO_DTO = gql`\n fragment WebNovelLastPlayInfoDto on Story {\n lastPlay {\n currentPlayingChapter {\n chapter {\n ...WebNovelChapterDto\n }\n }\n }\n }\n`;\n","import { WEB_NOVEL_CHAPTER_DTO } from '@api/fragment/webNovelChapters';\nimport {\n ENABLE_PURCHASE_CHAPTER_DTO,\n WEB_NOVEL_LAST_PLAY_INFO_DTO,\n} from '@api/fragment/webNovelStory';\nimport { gql } from '@apollo/client';\nimport {\n STORY_DETAIL_SEO,\n STORY_DETAIL_HEADER,\n STORY_DETAIL_SUMMARY,\n STORY_DETAIL_BUTTON,\n STORY_DETAIL_POINTS,\n STORY_DETAIL_ENDING_LIST,\n STORY_DETAIL_CHAPTER_LIST,\n STORY_DETAIL_MY_ENDING,\n BADGE_DTO,\n REACHED_ENDING_DTO,\n USER_HAS_ENDING_DTO,\n ITEM_DTO,\n STORY_CHARACTERS,\n COMMENT_DTO,\n} from './fragment/story';\nimport {\n CHAPTER_PURCHASES_DTO,\n CHOICE_RESULT,\n CURRENT_PLAYING_CHAPTER,\n NEXT_CHAPTER_DTO,\n} from './fragment/chapters';\n\nexport const STORY_DETAIL_SERVER = gql`\n query StoryDetailServer($data: SingleIDInput!) {\n seo: getStoryV3(data: $data) {\n ...StoryDetailSEO\n }\n header: getStoryV3(data: $data) {\n ...StoryDetailHeader\n }\n points: getStoryV3(data: $data) {\n ...StoryDetailPoints\n }\n }\n ${STORY_DETAIL_SEO}\n ${STORY_DETAIL_HEADER}\n ${STORY_DETAIL_POINTS}\n`;\n\n// 타입 확인은 getInteractiveStoryDetail.ts파일에서 가능합니다.\n// 필드 추가 & 타입 추가 시 반드시 타입 확인 후 추가해주세요\nexport const STORY_DETAIL_CLIENT = gql`\n query StoryDetail($data: SingleIDInput!) {\n button: getStoryV3(data: $data) {\n ...StoryDetailButton\n }\n endingList: getStoryV3(data: $data) {\n ...StoryDetailEndingList\n }\n chapterList: getStoryV3(data: $data) {\n ...StoryDetailChapterList\n }\n myEnding: getStoryV3(data: $data) {\n ...StoryDetailMyEnding\n }\n storyCharacters: getStoryV3(data: $data) {\n ...StoryCharacters\n }\n summary: getStoryV3(data: $data) {\n ...StoryDetailSummary\n }\n }\n ${STORY_DETAIL_BUTTON}\n ${STORY_DETAIL_ENDING_LIST}\n ${STORY_DETAIL_CHAPTER_LIST}\n ${STORY_DETAIL_MY_ENDING}\n ${STORY_CHARACTERS}\n ${STORY_DETAIL_SUMMARY}\n`;\n\nexport const WEB_NOVEL_STORY_DETAIL_CLIENT = gql`\n query StoryDetail($data: SingleIDInput!) {\n summary: getStoryV3(data: $data) {\n ...StoryDetailSummary\n }\n enablePurchasedChapterInfo: getStoryV3(data: $data) {\n ...EnablePurchaseChapterDto\n }\n lastPlayInfo: getStoryV3(data: $data) {\n ...WebNovelLastPlayInfoDto\n }\n imageInfo: getStoryV3(data: $data) {\n introImageFile {\n link\n }\n mainImageFile {\n link\n }\n }\n }\n ${STORY_DETAIL_SUMMARY}\n ${WEB_NOVEL_LAST_PLAY_INFO_DTO}\n ${ENABLE_PURCHASE_CHAPTER_DTO}\n ${WEB_NOVEL_CHAPTER_DTO}\n`;\n\nexport const CHAPTER_PURCHASES = gql`\n query ChapterPurchases($data: SingleIDInput!) {\n user: getUser {\n isPremium\n }\n story: getStoryV3(data: $data) {\n ...ChapterPurchasesDto\n }\n }\n ${CHAPTER_PURCHASES_DTO}\n`;\n\n/**\n * 현재 플레이 중인 챕터에서 유저 속성을 업데이트 한다.\n * 현재 유저 속성을 클라이언트로 부터 받은 값으로 덮어쓴다.\n *\n * 현재 플레이중 챕터에서 선택을 내린다.\n *\n * updateUserProps : 업데이트된 Props (JSON encoded), null 이거나 없으면 업데이트하지 않음. ㄴ\n */\nexport const UPDATE_USER_PROPS = gql`\n mutation updateUserProps(\n $storyId: Int!\n $chapterId: Int!\n $updatedUserProps: String!\n ) {\n updateUserProps(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n updatedUserProps: $updatedUserProps\n }\n ) {\n ok\n }\n }\n`;\n\n/**\n * 작품에 연동된 업적 이벤트를 전송합니다.\n *\n * @params storyId, event 작품에 이벤트를 발생시킬 때 필요한 입력값\n */\nexport const SEND_ACHIEVEMENT_EVENT = gql`\n mutation SendAchievementEvent($storyId: Int!, $event: String!) {\n sendAchievementEvent(data: { storyId: $storyId, event: $event }) {\n success\n badgesAcquired {\n ...BadgeDto\n }\n }\n }\n ${BADGE_DTO}\n`;\n\n/**\n * 사용자의 작품 진행 항목을 생성합니다.\n *\n * @params storyId, isRestarting, isRestarting, firstName, lastName, willUseCoin, profileImageId, popupProps\n * 신규로 작품 시작 시 필요한 데이터\n * 캐릭터 생성 완료 시 호출\n */\n\nexport const START_STORY = gql`\n mutation StartStory(\n $storyId: Int!\n $isRestarting: Boolean!\n $firstName: String!\n $lastName: String\n $willUseCoin: Boolean!\n $profileImageId: Int\n $popupProps: JSONObject\n $customProfileFileInfo: CustomProfileFileInfo\n $otherCharacterInfoList: [OtherCharacterInfo!]\n $playerClassId: Int\n $storygameSectionId: Int\n ) {\n startStory(\n data: {\n storyId: $storyId\n isRestarting: $isRestarting\n firstName: $firstName\n lastName: $lastName\n willUseCoin: $willUseCoin\n profileImageId: $profileImageId\n popupProps: $popupProps\n customProfileFileInfo: $customProfileFileInfo\n otherCharacterInfoList: $otherCharacterInfoList\n playerClassId: $playerClassId\n storygameSectionId: $storygameSectionId\n }\n ) {\n userId\n firstName\n lastName\n currentPlayingChapter {\n ...CurrentPlayingChapter\n }\n playedChapters {\n chapterId\n playingStoryId\n ending {\n name\n endingId\n chapterId\n }\n currentItems\n chapter {\n chapterIndex\n }\n }\n }\n }\n ${CURRENT_PLAYING_CHAPTER}\n`;\n\n/**\n * 현재 플레이 중인 스토리에서 다음 챕터를 플레이한다.\n *\n * @params storyId, chapterId, isRestarting, willUseCoin\n * 스토리에서 다음 챕터 플레이를 하기 위한 input\n */\nexport const START_CHAPTER = gql`\n mutation StartChapter(\n $storyId: Int!\n $chapterId: Int!\n $isRestarting: Boolean!\n $willUseCoin: Boolean!\n $storygameSectionId: Int\n ) {\n startChapter(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n isRestarting: $isRestarting\n willUseCoin: $willUseCoin\n storygameSectionId: $storygameSectionId\n }\n ) {\n chapterId\n coinUsed\n chapter {\n story {\n lastPlay {\n userId\n firstName\n lastName\n currentPlayingChapter {\n ...CurrentPlayingChapter\n }\n playedChapters {\n chapterId\n playingStoryId\n ending {\n name\n endingId\n chapterId\n }\n currentItems\n chapter {\n chapterIndex\n }\n }\n }\n }\n }\n }\n }\n ${CURRENT_PLAYING_CHAPTER}\n`;\n\nexport const MAKE_CHOICE = gql`\n mutation MakeChoice(\n $storyId: Int!\n $chapterId: Int!\n $choiceName: String!\n $choice: Int!\n $updatedUserProps: String\n $updatedItems: [String!]\n $event: String\n $numParam1: Int\n $numParam2: Int\n $updatedUserItems: JSONObject\n $showStatistics: Boolean\n $leftUserInputText: String\n $rightUserInputText: String\n ) {\n makeChoice(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n choiceName: $choiceName\n choice: $choice\n updatedUserProps: $updatedUserProps\n updatedItems: $updatedItems\n event: $event\n numParam1: $numParam1\n numParam2: $numParam2\n updatedUserItems: $updatedUserItems\n showStatistics: $showStatistics\n leftUserInputText: $leftUserInputText\n rightUserInputText: $rightUserInputText\n }\n ) {\n ok\n storyItems {\n ...ItemDto\n }\n achievement {\n success\n error\n badgesAcquired {\n ...BadgeDto\n }\n }\n choiceResult {\n ...ChoiceResult\n }\n userSelectedChoice {\n choiceId\n selectedChoice\n leftUserInputText\n rightUserInputText\n }\n }\n }\n ${ITEM_DTO}\n ${BADGE_DTO}\n ${CHOICE_RESULT}\n`;\n\nexport const REACHED_ENDING = gql`\n mutation ReachedEnding(\n $storyId: Int!\n $chapterId: Int!\n $endingName: String!\n $customEndingName: String\n $customEndingDescription: String\n ) {\n reachedEnding(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n endingName: $endingName\n customEndingName: $customEndingName\n customEndingDescription: $customEndingDescription\n }\n ) {\n ending {\n chapterId\n ...ReachedEndingDto\n }\n collectedEnding {\n ...UserHasEndingDto\n }\n nextChapter {\n ...NextChapterDto\n }\n coinRefunded\n }\n }\n ${REACHED_ENDING_DTO}\n ${USER_HAS_ENDING_DTO}\n ${NEXT_CHAPTER_DTO}\n`;\n\nexport const SAVE_USER_HISTORY = gql`\n mutation SaveUserHistory($storyId: Int!) {\n createUserStoryHistory(data: { storyId: $storyId }) {\n storyId\n }\n }\n`;\n\nexport const UPDATE_USER_ITEM = gql`\n mutation UpdateUserItems(\n $storyId: Int!\n $chapterId: Int!\n $updatedItem: String!\n $updatedUserItems: String\n ) {\n updateUserItems(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n updatedItem: $updatedItem\n updatedUserItems: $updatedUserItems\n }\n ) {\n ...ItemDto\n }\n }\n ${ITEM_DTO}\n`;\n\nexport const CHAPTER_ENDING = gql`\n query ChapterEnding($data: SingleIDInput!) {\n getStoryV3(data: $data) {\n lastPlay {\n currentPlayingChapter {\n endingId\n }\n }\n }\n }\n`;\n\nexport const GET_USER_CHOICE_RESULT = gql`\n query GetUserChoiceResult($storyId: Int!, $choiceId: Int!, $chapterId: Int!) {\n getUserChoiceResult(\n data: { storyId: $storyId, choiceId: $choiceId, chapterId: $chapterId }\n ) {\n choiceResult {\n ...ChoiceResult\n }\n userSelectedChoice {\n choiceId\n selectedChoice\n }\n }\n }\n ${CHOICE_RESULT}\n`;\n\nexport const GQL_CHOICES_FOR_CONTINUE = gql`\n query GetChoicesForContinue($chapterId: Int!) {\n getChoicesForContinue(data: { chapterId: $chapterId }) {\n choiceId\n bestChapterComments {\n totalCount\n }\n }\n }\n`;\n\nexport const GET_STORY_BY_SHARE_KEY = gql`\n query GetStoryByShareKey($id: String!) {\n getStoryByShareKey(data: { id: $id }) {\n name\n authorName\n coverImageLink\n topic\n ageTarget\n desc\n storyId\n }\n }\n`;\n\nexport const GET_USER_INPUT_CHOICE = gql`\n query GetUserInputChoice(\n $chapterId: Int!\n $choiceName: String!\n $leftUserInputText: String!\n $rightUserInputText: String!\n ) {\n getUserInputChoice(\n data: {\n chapterId: $chapterId\n choiceName: $choiceName\n leftUserInputText: $leftUserInputText\n rightUserInputText: $rightUserInputText\n }\n ) {\n choiceIndex\n }\n }\n`;\n\nexport const GET_PRESIGNED_URLS = gql`\n query GetPresignedUrls(\n $storageType: Storages!\n $fileNames: [String!]!\n $isTemp: Boolean\n ) {\n getPresignedUrls(\n data: {\n storageType: $storageType\n fileNames: $fileNames\n isTemp: $isTemp\n }\n ) {\n url\n hashId\n fileName\n isTemp\n storageType\n }\n }\n`;\n\nexport const REQUESTS_TTS = gql`\n mutation RequestTts(\n $text: String!\n $emotion: TTS_EMOTION!\n $speakerId: Int!\n $dpeId: TTS_DPE_ID!\n $accessToken: String\n ) {\n requestTts(\n data: {\n text: $text\n emotion: $emotion\n speakerId: $speakerId\n dpeId: $dpeId\n accessToken: $accessToken\n }\n ) {\n accessToken\n }\n }\n`;\n\nexport const GET_TTS_URL = gql`\n mutation GetTtsUrl(\n $text: String!\n $emotion: TTS_EMOTION!\n $speakerId: Int!\n $dpeId: TTS_DPE_ID!\n $accessToken: String\n ) {\n getTtsUrl(\n data: {\n text: $text\n emotion: $emotion\n speakerId: $speakerId\n dpeId: $dpeId\n accessToken: $accessToken\n }\n ) {\n url\n }\n }\n`;\n\nexport const SYNC_USER_ITEMS = gql`\n mutation syncUserItems(\n $storyId: Int!\n $chapterId: Int!\n $updatedUserItems: String\n ) {\n syncUserItems(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n updatedUserItems: $updatedUserItems\n }\n ) {\n ok\n }\n }\n`;\n\nexport const CHALLENGE_STORY_LIST = gql`\n query ChallengeStoryList(\n $sorting: CHALLENGE_STORY_SORTING\n $genre: String\n $page: Int\n $pageSize: Int\n $version: Int\n ) {\n listChallengeStoryByApp(\n data: {\n sorting: $sorting\n genre: $genre\n page: $page\n pageSize: $pageSize\n version: $version\n }\n ) {\n totalCount\n page\n pageSize\n version\n list {\n storyId\n mainImageFile {\n link\n }\n challengeStoryGenre {\n type\n text {\n ko\n }\n }\n isContest\n name\n oneLineDesc\n authorName\n updatedAt\n numLikes\n numComment\n }\n }\n }\n`;\n\nexport const CHALLENGE_STORY_GENRE = gql`\n query ChallengeStoryGenres {\n genre: ugcStoryGenresV3 {\n type\n text {\n key\n ko_KR\n }\n }\n contest: getCurrentContest {\n version\n }\n }\n`;\n\nexport const CURRENT_CONTEST = gql`\n query CurrentContest {\n getActiveBottomBannersForClient {\n bottomBannerId\n title\n styleTitle\n webLink\n }\n }\n`;\n\nexport const PURCHASE_STORY = gql`\n mutation PurchaseStory($storyId: Int!, $price: Int!) {\n purchaseStory(data: { storyId: $storyId, price: $price }) {\n ok\n }\n }\n`;\n\nexport const STORY_COMMENT_LIST = gql`\n query StoryCommentList(\n $storyId: Int\n $page: Int\n $pageSize: Int\n $orderBy: [ChapterCommentOrderBy!]\n ) {\n listChapterComment(\n data: {\n storyId: $storyId\n page: $page\n pageSize: $pageSize\n orderBy: $orderBy\n }\n ) {\n list {\n ...CommentDto\n }\n page\n totalCount\n }\n }\n ${COMMENT_DTO}\n`;\n\nexport const CHAPTER_COMMENT_LIST = gql`\n query ChapterCommentList(\n $storyId: Int\n $chapterId: Int\n $page: Int\n $pageSize: Int\n $orderBy: [ChapterCommentOrderBy!]\n $exceptDeleted: Boolean\n $exceptHidden: Boolean\n ) {\n listChapterComment(\n data: {\n storyId: $storyId\n chapterId: $chapterId\n page: $page\n pageSize: $pageSize\n orderBy: $orderBy\n exceptDeleted: $exceptDeleted\n exceptHidden: $exceptHidden\n }\n ) {\n list {\n ...CommentDto\n }\n page\n totalCount\n }\n }\n ${COMMENT_DTO}\n`;\n\nexport const LIKE_STORY = gql`\n mutation LikeStory($id: Int!) {\n likeStory(data: { id: $id }) {\n ok\n }\n }\n`;\n\nexport const CANCEL_LIKE_STORY = gql`\n mutation cancelLikeStory($id: Int!) {\n cancelLikeStory(data: { id: $id }) {\n ok\n }\n }\n`;\n\n// #####\n// ## Create AI Character\n// #####\nexport const CREATE_AI_CHARACTER = gql`\n mutation createAICharacter(\n $storyId: Int!\n $image: Upload!\n $chrId: Int!\n $sessionId: String!\n $useCoin: Int\n $viewAd: Boolean!\n $additionalPromptIds: [Int!]\n $tossPaymentsId: Int\n ) {\n requestAICharacter(\n data: {\n storyId: $storyId\n image: $image\n chrId: $chrId\n sessionId: $sessionId\n useCoin: $useCoin\n viewAd: $viewAd\n additionalPromptIds: $additionalPromptIds\n tossPaymentsId: $tossPaymentsId\n }\n ) {\n sessionId\n request {\n id\n status\n imageFile {\n fileId\n link\n }\n }\n }\n }\n`;\n\n// #####\n// ## Create Storygame Character\n// #####\nexport const CREATE_STORYGAME_CHARACTER = gql`\n mutation createStorygameCharacter(\n $chrId: Int!\n $storyId: Int!\n $portraitImageId: Int!\n $image: Upload!\n $firstName: String\n $lastName: String\n ) {\n createStorygameCharacter(\n data: {\n chrId: $chrId\n storyId: $storyId\n portraitImageId: $portraitImageId\n image: $image\n firstName: $firstName\n lastName: $lastName\n }\n ) {\n id\n portraitFile {\n filedId\n link\n }\n imageFile {\n filedId\n link\n }\n }\n }\n`;\n\nexport const GET_SESSION_ID = gql`\n query getSessionId {\n requestSession {\n sessionId\n }\n }\n`;\n\n// #####\n// ## List MainCharacter\n// #####\nexport const LIST_MAIN_CHARACTER = gql`\n query listMainCharacter($storyId: Int!) {\n listMainCharacters(data: { storyId: $storyId }) {\n list {\n id\n displayName\n name\n firstName\n lastName\n gender\n isCustom\n requestId\n viewAdCount\n latestCreatedAt\n imageFile {\n fileId\n link\n }\n portraitFile {\n fileId\n link\n }\n }\n }\n }\n`;\n\n// #####\n// ## Get Additional Prompts\n// #####\nexport const GET_PROMPTS = gql`\n query getPrompts($storyId: Int!, $gender: GENDER!) {\n getStorygameAdditionalPrompts(\n data: { storyId: $storyId, gender: $gender }\n ) {\n prompts\n }\n }\n`;\n\n// #####\n// ## Get List Request Character\n// #####\nexport const LIST_GENERATED_IMAGE_REQUEST = gql`\n query listRequest($sessionId: String!, $chrId: Int!) {\n listRequestAICharacter(data: { sessionId: $sessionId, chrId: $chrId }) {\n chrId\n list {\n id\n status\n imageFile {\n fileId\n link\n }\n }\n }\n }\n`;\n\nexport const UPSERT_STORYGAME_CHARACTER = gql`\n mutation UpsertStorygameCharacter(\n $storyId: Int!\n $chrId: Int!\n $firstName: String\n $lastName: String\n $portraitImageId: Int\n $image: Upload\n $imageId: Int\n ) {\n upsertStorygameCharacter(\n data: {\n storyId: $storyId\n chrId: $chrId\n firstName: $firstName\n lastName: $lastName\n portraitImageId: $portraitImageId\n image: $image\n imageId: $imageId\n }\n ) {\n id\n storyId\n chrId\n firstName\n lastName\n portraitFileId\n imageFileId\n imageFile {\n fileId\n link\n }\n }\n }\n`;\n\nexport const GET_SELECTED_REQUEST_AI_CHARACTER = gql`\n query GetSelectedRequestAICharacter($storyId: Int!, $chrId: Int!) {\n getSelectedRequestAICharacter(data: { storyId: $storyId, chrId: $chrId }) {\n id\n chrId\n imageFile {\n fileId\n link\n }\n }\n }\n`;\n\nexport const CONFIRM_FAILED_REQUEST_AI_CHARACTER = gql`\n mutation ConfirmFailedRequestAICharacter($id: Int!) {\n confirmFailedRequestAICharacter(data: { id: $id }) {\n ok\n }\n }\n`;\n\n// #####\n// ## Get Storygame Character 스토리게임 광고 리셋 API\n// #####\nexport const RESTART_AI_CHARACTER_STORYGAME_CHAPTER = gql`\n mutation RestartAICharacterStorygameChapter($chapterId: Int!) {\n restartAICharacterStorygameChapter(data: { id: $chapterId }) {\n ok\n }\n }\n`;\n"],"names":["WEB_NOVEL_CHAPTER_DTO","gql","ENABLE_PURCHASE_CHAPTER_DTO","WEB_NOVEL_LAST_PLAY_INFO_DTO","STORY_DETAIL_CLIENT","STORY_DETAIL_SEO","STORY_DETAIL_HEADER","STORY_DETAIL_POINTS","STORY_DETAIL_BUTTON","STORY_DETAIL_ENDING_LIST","STORY_DETAIL_CHAPTER_LIST","STORY_DETAIL_MY_ENDING","STORY_CHARACTERS","STORY_DETAIL_SUMMARY","WEB_NOVEL_STORY_DETAIL_CLIENT","CHAPTER_PURCHASES","CHAPTER_PURCHASES_DTO","UPDATE_USER_PROPS","SEND_ACHIEVEMENT_EVENT","BADGE_DTO","START_STORY","CURRENT_PLAYING_CHAPTER","START_CHAPTER","MAKE_CHOICE","ITEM_DTO","CHOICE_RESULT","REACHED_ENDING","REACHED_ENDING_DTO","USER_HAS_ENDING_DTO","NEXT_CHAPTER_DTO","SAVE_USER_HISTORY","UPDATE_USER_ITEM","GET_USER_CHOICE_RESULT","GQL_CHOICES_FOR_CONTINUE","GET_USER_INPUT_CHOICE","GET_PRESIGNED_URLS","REQUESTS_TTS","GET_TTS_URL","SYNC_USER_ITEMS","CHALLENGE_STORY_GENRE","CURRENT_CONTEST","PURCHASE_STORY","LIKE_STORY","COMMENT_DTO","CANCEL_LIKE_STORY","CREATE_AI_CHARACTER","GET_SESSION_ID","LIST_MAIN_CHARACTER","GET_PROMPTS","LIST_GENERATED_IMAGE_REQUEST","UPSERT_STORYGAME_CHARACTER","GET_SELECTED_REQUEST_AI_CHARACTER","CONFIRM_FAILED_REQUEST_AI_CHARACTER","RESTART_AI_CHARACTER_STORYGAME_CHAPTER"],"sourceRoot":""}